Created by shimarufrom the Noun ProjectCreated by creative stallfrom the Noun ProjectCreated by shimarufrom the Noun Project
Top down layout
Doom Map
As an exercice for a Level Design class, I did a Doom 2 map centered around classic themes of SF and space horror: a military lab, an experiment gone wrong.

I wanted to create a level in three parts with a final boss fight. Each preliminary zone has to integrate a shoot or platforming sequenece, alternating to give a good rythm.

The level also has a narrative to it, displayed mainly by the environement.

Because of time constraints, I prefered to focus on the first zone rather than on the final boss fight.

WAD & Note of intent